UOSecondage is the era of Ultima Online where skill
based PvP was at it's highest, and on top of the Player versus Player
food chain was the feared 7x, or 700 max skills Mage. The 7 skills were
as follows: weapon skill, tactics, wrestling, magery, magic resist,
meditation, evaluating intelligence. With these 7 skills a Mage could
utilize the instant hit, also known as the insta-hit with only 25
dexterity. The stats of this build will be 100 strength, 100 mana, and
25 dex, reaching the cap of 225.
The
template could easily beat a less skilled Dexer template, which would
usually consist of the following skills: weapon skill, tactics,
anatomy, healing, parry, magic resist, magery. This template would
sometimes exclude Parry and pick up meditation to be more of a Hybrid,
but the basic idea of this class is to outdamage their opponent with
weapons, not magic, and keep their health high with bandages and
perhaps the occasional heal through Magery.
The
Mage template would often choose Swordsmanship for weapon skill since a
Halberd, also known as a Hally, would do around 35-45 damage instantly
whereas with fencing a long spear would only do 25. Macing with a
Warhammer would do around 30 at times, but it also has the power to
drain stamina. Usually skilled fighters ride on mounts, or horses so
stamina loss is negligible and the bigger weapon, aka the Hally gets
preference over it's weaker, fast counterparts (dex doesn't factor in
because the weapon is used only for insta-hits). These instant hits are
on a timer and "reload" themselves after X amount of time. Whether you
are throwing a punch or swinging a Halberd the timer is the same. Mages
can avoid these long delays by casting spells in the meantime, keeping
their opponent damaged or defensive until their next instant hit is
ready to go.
At the create a character
select screen choose a name, a hair style, and skin tone. Be sure to
put 50 skills in Magery, and Magic Resist; take one point out to put
into Swordsmanship to obtain a Sword upon creation. To create this
character one must use a weapon, or melee skills early on and kill weak
NPCS or afford the reagants, also known as regs which are consumed each
time a spell is cast. There are 8 reagents: black pearl, night shade,
mandrake root, blood moss, spider silk, ginseng, garlic, sulfurous ash.
Start the character with 50 Magery and 50 Magic Resistance since these
are the hardest skills to gain in. Setup a macro with the program
Razor, or EZmacro which will auto do tasks for you; setup a macro to
Snoop a stationery NPCS backpack for dexterity. Once 100 dex is reached
or a 100 skill, Macro Evaluating Intelligence on the same NPC until 100
intelligence or a 100 skill is reached. Then Macro Arms lore skill on a
weapon in your backpack; you will at least have a Newbified dagger, one
you can not lose upon death.
With high
strength, dexterity, and intelligence you will last longer while
fighting/training your skills. If you can not get any armor from
established players you can fight at the graveyard North of Britania
and simply wait for your health points to climb back up. If another
warrior is training you can let them tank, or take the hits of the NPCS
and get skill gains for free. The hardest part is the beginning since
you won't have any weapon skills, or armor. Once you see your
Swordsmanship gaining along with Tactics it will become easier and
easier to defeat skeletons and zombies and earn gold and or bone armor
and gems.
Now you will need to train your
future primary weapon and healing tool, Magery. With the money you
obtain from fighting these NPCS at the Britain Graveyard you will be
able to buy the 8 reagants that were listed above. You will need Magic
scrolls to put into your Magery book. There are 64 total possible
spells to be had; once you have a scroll in the book you do not need
the scroll to cast, but only the required regs for that spell. I.E.
fireball takes black pearl to cast. Purchase the scroll "Greater Heal"
from an NPC Mage Vendor or a Player Character. Casting this spell will
not only gain you Magery to around 60 but it will also keep you alive
longer, earning you more gold per hour than simply waiting for HP to
regenerate.
Swords, Tactics, and Magery
should start to get respectable. Now you must cast higher level spells
on yourself to gain in both Magery and Magic Resist. Either have
another character heal you with bandages, or macro greater healing
yourself for this next step. Cast energy bolt on yourself from 60-85
magery. This should give you high resist gains as well. Switch to
Flamestrike once Energy bolt does not gain your skills as fast.
Flamestrike will take you to GrandMaster, or GM, Magery and Magic
Resist.
Training and starting as a Mage can
be extremely difficult. Raising stats and skills before actually
fighting with your Character is essential to making this less tedious.
Magery and Magic Resist are very expensive, but they are the most
powerful combination any Player vs Player fighter can utilize. Whether
you play a 2d mmorpg or World of Warcraft, skill based characters are
usually harder to make but reap the greatest rewards in the end. Happy
Character creation.
2d mmorpg ,
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